Buthir
- Hit points · HP
- 59
- Armour class · AC
- 12
- Level
- 4
- Strength
- 19+4
- Dexterity
- 12+1
- Constitution
- 16+3
- Intelligence
- 5-3
- Wisdom
- 7-2
- Charisma
- 7-2
Attacks and skills 7
Throw Javelin
Throw a Javelin at your foe.
18m
Action
Possible damage types
Piercing
Throw Stone
Throw a sharp stone at a foe.
18m
Action
Possible damage types
Bludgeoning
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target, push it back 2m, and possibly knock it
Prone.
1.5m
Action
Possible damage types
Bludgeoning
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Ogre's Mark
Damage is increased by 1d6.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.