Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardOgre · Act unconfirmed

Lump the Enlightened

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Hit points · HP
67
Armour class · AC
13
Level
4
Difficulty
Strength
19+4
Dexterity
12+1
Constitution
16+3
Intelligence
17+3
Wisdom
7-2
Charisma
7-2

Attacks and skills 8

Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 2 spell slot
Possible damage typesAcid
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Throw Javelin
Throw a Javelin at your foe.
18m
Action
Possible damage typesPiercing
Blur
Level 2 spell
Attackers have Disadvantage on Attack Rolls against you.
ActionLevel 2 spell slot concentration
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target, push it back 2m, and possibly knock it Prone.
1.5m
Action
Possible damage typesBludgeoning

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Ogre's Mark

Damage is increased by 1d6.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.