Anders
- Hit points · HP
- 44
- Armour class · AC
- 14
- Level
- 5
- Strength
- 18+4
- Dexterity
- 11+0
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 18+4
Attacks and skills 7
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Divine Smite
Deals an additional 1d8 Radiant damage to fiends and undead.
Action
Possible damage types
Radiant
Thunderous Smite
Level 1 spell
Pushes your target 3m away and possibly knocks it
Prone.
Action
Possible damage types
Thunder
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Divine Smite
No game description available.
Initial conditions and difficulty effects 1
Aura of Protection
The paladin and any nearby allies have a +[1] bonus on
Saving Throws.
Saving Throws.Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.