Refugee
- Hit points · HP
- 30
- Armour class · AC
- 10
- Level
- 1
- Strength
- 14+2
- Dexterity
- 11+0
- Constitution
- 14+2
- Intelligence
- 12+1
- Wisdom
- 18+4
- Charisma
- 14+2
Attacks and skills 4
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Bonus ActionLevel 1 spell slot
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Burning Hands
Level 1 spell
Each flammable target is hit with 3d6 Fire damage.
Dexterity saving throw
ActionLevel 1 spell slot
Possible damage types
Fire
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.