Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 1

Cyrel

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Hit points · HP
24
Armour class · AC
10
Level
1
Difficulty
Strength
12+1
Dexterity
10+0
Constitution
10+0
Intelligence
18+4
Wisdom
12+1
Charisma
10+0

Attacks and skills 8

Magic Missile
Level 1 spell
Shoot 3 magical darts, each dealing 1d4+1 Force damage. They always hit their target.
18m
ActionLevel 1 spell slot
Possible damage typesForce
Ray of Frost
cantrip
Reduces the target's movement speed by 3m.
18m
Action
Possible damage typesCold
Ray of Sickness
Level 1 spell
Possibly Poisons the target.
18m
ActionLevel 1 spell slot
Possible damage typesPoison
Shield
Level 1 spell
When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile.
ReactionLevel 1 spell slot
Hold Person
Level 2 spell
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3m are always Critical Hits.
18m Wisdom saving throw
ActionLevel 2 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.