Flesh
- Hit points · HP
- 182
- Armour class · AC
- 11
- Level
- 7
- Strength
- 20+5
- Dexterity
- 9-1
- Constitution
- 18+4
- Intelligence
- 6-2
- Wisdom
- 10+0
- Charisma
- 5-3
Attacks and skills 4
Multiattack
Aim multiple attacks at a target. If you have gone
Berserk, the target is also knocked
Prone.
1.5m
Action
Possible damage types
Bludgeoning
Multiattack
Aim multiple attacks at a target. If you have gone
Berserk, the target is also knocked
Prone.
1.5m
Action
Possible damage types
Bludgeoning
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage types
Bludgeoning
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage types
Bludgeoning
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Aversion of Fire
If this entity takes Fire damage, it receives
Disadvantage on
Attack Rolls and
Ability Checks until the end of its next turn.
Disadvantage on
Attack Rolls and
Ability Checks until the end of its next turn.Darkvision
You can see in the dark up to 12m.
Immutable Form
Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to
Saving Throws against spells that would remove it from this plane.
Saving Throws against spells that would remove it from this plane.Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Berserk
This entity will go
Berserk if its health diminishes.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
2 conditional effects are not included in the base values.