Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardFlesh Golem · Act 2

Flesh

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Hit points · HP
182
Armour class · AC
11
Level
7
Difficulty
Strength
20+5
Dexterity
9-1
Constitution
18+4
Intelligence
6-2
Wisdom
10+0
Charisma
5-3

Attacks and skills 4

Multiattack
Aim multiple attacks at a target. If you have gone Berserk, the target is also knocked Prone.
1.5m
Action
Possible damage typesBludgeoning
Multiattack
Aim multiple attacks at a target. If you have gone Berserk, the target is also knocked Prone.
1.5m
Action
Possible damage typesBludgeoning
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage typesBludgeoning
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage typesBludgeoning

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Aversion of Fire

If this entity takes Fire damage, it receives Disadvantage on Attack Rolls and Ability Checks until the end of its next turn.

Darkvision

You can see in the dark up to 12m.

Immutable Form

Spells that alter someone's form have no effect on the affected entity, and it has a +5 bonus to Saving Throws against spells that would remove it from this plane.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Berserk

This entity will go Berserk if its health diminishes.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

2 conditional effects are not included in the base values.