Manip Leythim
- Hit points · HP
- 20
- Armour class · AC
- 11
- Level
- 8
- Strength
- 19+4
- Dexterity
- 13+1
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 12+1
- Charisma
- 8-1
Attacks and skills 3
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
Phalanx Formation
Has
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.
Advantage on
Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.Riposte
When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.