Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act unconfirmed

Gauntlet Yeva

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Hit points · HP
20
Armour class · AC
16
Level
6
Difficulty
Strength
19+4
Dexterity
13+1
Constitution
15+2
Intelligence
10+0
Wisdom
12+1
Charisma
8-1

Attacks and skills 8

Disarming Attack (Melee)
Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Menacing Attack (Melee)
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Trip Attack (Melee)
A powerful attack that possibly knocks the target Prone.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Sweeping Attack
Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once.
ActionSuperiority Die

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.

Deepen the Wound

The wielder gains a +[1] bonus to Attack Rolls with this weapon when attacking creatures that have already taken damage.

Phalanx Formation

Has Advantage on Attack Rolls if within 3m of an ally that carries a shield and isn't Incapacitated.

Riposte

When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful strike that deals an additional [1] damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.