Builder’s Gate

Updated 2026-09-27

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Monster Codex

Rank unconfirmedGold Dwarf · Act 3

Fist Aggralix

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Hit points · HP
19
Armour class · AC
16
Level
8
Difficulty
Strength
12+1
Dexterity
21+5
Constitution
14+2
Intelligence
8-1
Wisdom
14+2
Charisma
10+0

Attacks and skills 5

Ensnaring Strike
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Volley
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.
Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Crossbow Expert: Point-Blank

When you make crossbow attacks within melee range, the Attack Rolls do not have Disadvantage.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Archery

You gain a +2 bonus to ranged weapon attacks.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.