Fist Aggralix
- Hit points · HP
- 19
- Armour class · AC
- 16
- Level
- 8
- Strength
- 12+1
- Dexterity
- 21+5
- Constitution
- 14+2
- Intelligence
- 8-1
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 5
Ensnaring Strike
Level 1 spell
Your attack summons thorny vines that possibly
Ensnare your target.
Action
concentration
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Volley
Fire a cascade of magical broadheads and bodkin arrows upon nearby foes.
Action
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Crossbow Expert: Point-Blank
When you make crossbow attacks within melee range, the
Attack Rolls do not have
Disadvantage.
Attack Rolls do not have
Disadvantage.Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Archery
You gain a +2 bonus to ranged weapon attacks.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.