Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedGold Dwarf · Act 3

Fist Healer Pagnola

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Hit points · HP
14
Armour class · AC
16
Level
10
Difficulty
Strength
13+1
Dexterity
10+0
Constitution
16+3
Intelligence
10+0
Wisdom
20+5
Charisma
12+1

Attacks and skills 10

Aid
Level 2 spell
Heal your allies and increase their hit point maximum by 15.
ActionLevel 4 spell slot
Crusader's Mantle
Level 3 spell
Radiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additional 1d4 Radiant damage.
ActionLevel 4 spell slot concentration
Calm Emotions
Level 2 spell
Humanoids can't be Charmed, Frightened, or become enraged.
18m
ActionLevel 2 spell slot concentration
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Mass Cure Wounds
Level 5 spell
Unleash a soothing hum of energy that heals you and nearby allies.
18m
ActionLevel 5 spell slot
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Command: Grovel
Level 1 spell
Command 4 creatures to fall Prone on their turn.
18m Wisdom saving throw
ActionLevel 4 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy Prone.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Protection

When you have a shield, impose Disadvantage on an attack against your allies when you are within 1.5m. You must be able to see the attacker.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.