Fist Healer Duranga
- Hit points · HP
- 14
- Armour class · AC
- 16
- Level
- 10
- Strength
- 13+1
- Dexterity
- 10+0
- Constitution
- 16+3
- Intelligence
- 10+0
- Wisdom
- 20+5
- Charisma
- 12+1
Attacks and skills 10
Aid
Level 2 spell
Heal your allies and increase their hit point maximum by 15.
ActionLevel 4 spell slot
Crusader's Mantle
Level 3 spell
Radiate a holy power that emboldens you and nearby allies. You and your allies' weapon attacks deal an additional 1d4 Radiant damage.
ActionLevel 4 spell slot
concentration
Calm Emotions
Level 2 spell
Humanoids can't be
Charmed,
Frightened, or become enraged.
18m
ActionLevel 2 spell slot
concentration
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Mass Cure Wounds
Level 5 spell
Unleash a soothing hum of energy that heals you and nearby allies.
18m
ActionLevel 5 spell slot
Weakening Strike
This non-lethal attack possibly inflicts
Weak Grip, hindering the target's attacks.
Action
Command: Grovel
Level 1 spell
Command 4 creatures to fall
Prone on their turn.
18m
Wisdom saving throw
ActionLevel 4 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Backbreaker
Possibly knock your enemy
Prone.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m
Dexterity saving throw
Action
Possible damage types
Radiant
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Dwarven Resilience
You have
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.
Advantage on
Saving Throws against Poison, and you have Resistance against Poison damage.Protection
When you have a shield, impose
Disadvantage on an attack against your allies when you are within 1.5m. You must be able to see the attacker.
Disadvantage on an attack against your allies when you are within 1.5m. You must be able to see the attacker.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.