Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGold Dwarf · Act 3

Fist Wizard Hartlebury

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Hit points · HP
11
Armour class · AC
14
Level
10
Difficulty
Strength
8-1
Dexterity
13+1
Constitution
16+3
Intelligence
20+5
Wisdom
10+0
Charisma
12+1

Attacks and skills 9

Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Melf's Acid Arrow
Level 2 spell
Shoot a green arrow that covers the target and the ground with acid. Deals 4d4 Acid damage immediately and 2d4 Acid damage at the end of the target's turn.
18m
ActionLevel 4 spell slot
Possible damage typesAcid
See Invisibility
Level 2 spell
Become able to see Invisible creatures, and possibly reveal them to others.
ActionLevel 2 spell slot
Blight
Level 4 spell
Plants take maximum damage from this spell, and have Disadvantage on the Saving Throw against it.
9m Constitution saving throw
ActionLevel 4 spell slot
Possible damage typesNecrotic
Conjure Elemental: Fire Elemental
Level 5 spell
The fire elemental can use Smouldering Touch, Erupting Cinder, and can make your foes Burn.
18m
ActionLevel 5 spell slot
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Slow
Level 3 spell
Target up to 6 creatures and Slow them. Movement and actions are affected, and their AC and Dexterity saves are reduced by 2.
18m Wisdom saving throw
ActionLevel 4 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Mage Armour

Base Armour Class is 13.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.