Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardElemental · Act 3

Fire Myrmidon

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Hit points · HP
123
Armour class · AC
18
Level
11
Difficulty
Strength
13+1
Dexterity
18+4
Constitution
15+2
Intelligence
9-1
Wisdom
10+0
Charisma
10+0

Attacks and skills 11

Fly
Fly to a target position.
18m
Movement Speed
Fly
Fly to a target position.
18m
Movement Speed
Myrmidon's Immolation
Ignite with incandescent, primordial flames that Hasten you.
Action concentration
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Myrmidon's Immolation
Ignite with incandescent, primordial flames that Hasten you.
Action
Scorching Strike
Lash out with a blazing strike and possibly Burn your target.
Action
Possible damage typesFire
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Cinderous Swipe
Create a blooming cone of fire as you swipe at a foe.
Dexterity saving throw
Action
Possible damage typesFire

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Ethereal

Affected entity is incorporeal and can't be Shoved, Thrown, or used as an Improvised Weapon.

Hellish Rebuke

React to your next attacker with flames that deal 2d10 Fire damage.

Permanently Armed

Creature can't be disarmed.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 0

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.