Fire Myrmidon
- Hit points · HP
- 123
- Armour class · AC
- 18
- Level
- 11
- Strength
- 13+1
- Dexterity
- 18+4
- Constitution
- 15+2
- Intelligence
- 9-1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 11
Fly
Fly to a target position.
18m
Movement Speed
Fly
Fly to a target position.
18m
Movement Speed
Myrmidon's Immolation
Ignite with incandescent, primordial flames that
Hasten you.
Action
concentration
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Myrmidon's Immolation
Ignite with incandescent, primordial flames that
Hasten you.
Action
Scorching Strike
Lash out with a blazing strike and possibly
Burn your target.
Action
Possible damage types
Fire
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Cinderous Swipe
Create a blooming cone of fire as you swipe at a foe.
Dexterity saving throw
Action
Possible damage types
Fire
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Ethereal
Affected entity is incorporeal and can't be
Shoved,
Thrown, or used as an
Improvised Weapon.
Hellish Rebuke
React to your next attacker with flames that deal 2d10 Fire damage.
Permanently Armed
Creature can't be disarmed.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 0
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.