Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardAsmodeus Tiefling · Act 3

Zhentmodeus

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Hit points · HP
65
Armour class · AC
14
Level
9
Difficulty
Strength
12+1
Dexterity
16+3
Constitution
11+0
Intelligence
10+0
Wisdom
10+0
Charisma
12+1

Attacks and skills 4

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Hellish Resistance

You have resistance to Fire damage, taking only half damage from it.

Uncanny Dodge

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.