Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardWood Elf · Act 3

Zhent Elf

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Hit points · HP
65
Armour class · AC
14
Level
9
Difficulty
Strength
10+0
Dexterity
16+3
Constitution
12+1
Intelligence
12+1
Wisdom
10+0
Charisma
14+2

Attacks and skills 4

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Mobile Shot
After using Dash or Disengage this turn, you can make a ranged attack as a bonus action.
Bonus Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Uncanny Dodge

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.