Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHumanoid · Act 3

Devotee of Mahkloompah

← Back to list
Hit points · HP
65
Armour class · AC
16
Level
7
Difficulty
Strength
14+2
Dexterity
18+4
Constitution
12+1
Intelligence
12+1
Wisdom
13+1
Charisma
9-1

Attacks and skills 6

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Net
Throw a net to Ensnare your target.
8m
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Claws
Lash out with deadly claws.
1.5m
Action
Possible damage typesSlashing
Blood Frenzy
The scent of blood sends the sahuagin into a Blood-scent Frenzy!
12m
Bonus Action

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Scenting Blood

If the sahuagin sees a wounded creature, it becomes Blood Frenzied.

Fishfolk Faithful

Chance to apply Bleeding to targets.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Sharpshooter: All In

Ranged weapon attacks with weapons you are Proficient with have a -5 penalty to their Attack Roll, but deal an additional 10 damage.

Sharpshooter: Low Ground

Your ranged weapon attacks do not receive penalties from High Ground Rules.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Invigorating Fanaticism

An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly Bleed targets.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

2 conditional effects are not included in the base values.