Proselyte of Mahkloompah
- Hit points · HP
- 48
- Armour class · AC
- 15
- Level
- 4
- Strength
- 16+3
- Dexterity
- 14+2
- Constitution
- 13+1
- Intelligence
- 11+0
- Wisdom
- 10+0
- Charisma
- 8-1
Attacks and skills 3
Net
Throw a net to
Ensnare your target.
8m
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fishfolk Faithful
Chance to apply Bleeding to targets.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Invigorating Fanaticism
An unshakeable belief in its divine grants this creature Resistance to all physical damage and attacks that possibly
Bleed targets.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.