Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedDeep Gnome · Act 3

Ironhand Grenadier

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Hit points · HP
72
Armour class · AC
16
Level
10
Difficulty
Strength
15+2
Dexterity
16+3
Constitution
13+1
Intelligence
13+1
Wisdom
10+0
Charisma
10+0

Attacks and skills 10

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Sneak Attack (Ranged)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge
Cunning Action: Dash
Cover more distance this turn: double your movement speed.
Bonus Action
Cunning Action: Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Bonus Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Sneak Attack (Melee)
Deal extra damage to a foe you have Advantage against.
ActionSneak Attack Charge

Traits 8

Superior Padding

You take 1 less Bludgeoning damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Evasion

Your agility lets you dodge out of the way of certain spells.

When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Gnome Cunning

You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws.

Shortened Stride

Your movement speed is 7.5m.

Uncanny Dodge

Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.