Ironhand Grenadier
- Hit points · HP
- 72
- Armour class · AC
- 16
- Level
- 10
- Strength
- 15+2
- Dexterity
- 16+3
- Constitution
- 13+1
- Intelligence
- 13+1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 8
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Cunning Action: Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Bonus Action
Cunning Action: Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Bonus Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 8
Superior Padding
You take 1 less Bludgeoning damage.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Gnome Cunning
You have
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.
Advantage on Intelligence, Wisdom, and Charisma
Saving Throws.Shortened Stride
Your
movement speed is 7.5m.
movement speed is 7.5m.Uncanny Dodge
Use your lightning-quick reflexes to protect yourself. When an attack hits you, you only take half the usual damage.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.