Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardLolth-Sworn Drow · Act 3

Inquisitor of the Absolute

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Hit points · HP
95
Armour class · AC
17
Level
9
Difficulty
Strength
12+1
Dexterity
18+4
Constitution
16+3
Intelligence
10+0
Wisdom
14+2
Charisma
10+0

Attacks and skills 7

Ensnaring Strike
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Conjure Barrage
Level 3 spell
Channel your weapon's essence into a destructive, widespread volley.
ActionLevel 3 spell slot

Traits 9

Superior Padding

You take 1 less Bludgeoning damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

See Invisibility

Can see Invisible creatures within 9m. Creatures must succeed a Dexterity Saving Throw or lose their invisibility.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.