Builder’s Gate

Updated 2026-09-27

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Monster Codex

StandardAsmodeus Tiefling · Act 3

Hellrider Cleric

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Hit points · HP
79
Armour class · AC
21
Level
10
Difficulty
Strength
12+1
Dexterity
14+2
Constitution
15+2
Intelligence
10+0
Wisdom
18+4
Charisma
12+1

Attacks and skills 8

Mass Healing Word
Level 3 spell
Heal your nearby allies.
Bonus ActionLevel 3 spell slot
Radiance of the Dawn
The sun's divine power dispels any magical darkness.
Constitution saving throw
ActionChannel Divinity
Possible damage typesRadiant
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Flame Strike
Level 5 spell
Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
18m Dexterity saving throw
ActionLevel 5 spell slot
Possible damage typesFireRadiant
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Sacred Flame
cantrip
Engulf a target in a flame-like radiance.
18m Dexterity saving throw
Action
Possible damage typesRadiant

Traits 5

Superior Plate

You take 1 less Piercing damage.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Hellish Resistance

You have resistance to Fire damage, taking only half damage from it.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Freedom of Movement

Movement speed can't be reduced by Difficult Terrain, spells, or magical effects. Can't be Paralysed or Restrained.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.