Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardWood Elf · Act 3

Harper Archer

← Back to list
Hit points · HP
65
Armour class · AC
14
Level
9
Difficulty
Strength
12+1
Dexterity
16+3
Constitution
12+1
Intelligence
10+0
Wisdom
14+2
Charisma
12+1

Attacks and skills 5

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 8

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Archery

You gain a +2 bonus to ranged weapon attacks.

Land's Stride: Difficult Terrain

You have become an expert at moving through the wilderness. Difficult Terrain no longer slows you down.

Land's Stride: Plants

You have become an expert at moving through the wilderness.

Plant-based surfaces with thorns, spines, or similar hazards no longer harm you.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.