Dream Guardian
- Hit points · HP
- 80
- Armour class · AC
- 18
- Level
- 12
- Strength
- 13+1
- Dexterity
- 16+3
- Constitution
- 12+1
- Intelligence
- 19+4
- Wisdom
- 15+2
- Charisma
- 20+5
Attacks and skills 8
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Psionic Suggestion: Drop
Level 1 spell
Command a creature to drop its weapon.
18m
Wisdom saving throw
Action
Psionic Suggestion: Flee
Level 1 spell
Command a creature to flee from you on its turn and do nothing else.
18m
Wisdom saving throw
Action
Psionic Suggestion: Grovel
Level 1 spell
Command a creature to fall
Prone immediately.
18m
Wisdom saving throw
Action
Psionic Suggestion: Halt
Level 1 spell
Command a creature to fall
Prone immediately.
18m
Wisdom saving throw
Action
Psionic Suggestion: Hush
Level 1 spell
18m
Wisdom saving throw
Action
Fleeting Dream
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Magic Resistance
Has
Advantage on
Saving Throws against spells and other magical effects.
Advantage on
Saving Throws against spells and other magical effects.Charm
Channel the dark allure of the tadpole to
Charm an enemy that attacks you, preventing them from attacking you until their next turn.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.