Dead Watchman
- Hit points · HP
- 84
- Armour class · AC
- 18
- Level
- 10
- Strength
- 18+4
- Dexterity
- 14+2
- Constitution
- 15+2
- Intelligence
- 11+0
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 4
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 6
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack with a two-handed melee weapon, that die is rerolled once.
Great Weapon Master: Bonus Attack
When you land a Critical Hit or kill a target with a melee weapon attack, you can make another melee weapon attack as a
bonus action that turn.
bonus action that turn.Great Weapon Master: All In
When attacking with a melee weapon you are
Proficient with and are wielding in both hands,
Attack Rolls take a -5 penalty, but their damage increases by 10.
Proficient with and are wielding in both hands,
Attack Rolls take a -5 penalty, but their damage increases by 10.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.