Petrified Drow
- Hit points · HP
- 16
- Armour class · AC
- 10
- Level
- —
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 10+0
- Charisma
- 14+2
Attacks and skills 8
Scorching Ray
Level 2 spell
Hurl 3 rays of fire. Each ray deals 2d6 Fire damage.
18m
ActionLevel 2 spell slot
Possible damage types
Fire
Darkness
Level 2 spell
Create a dark shroud that Heavily Obscures and
Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
18m
Action
concentration
Mage Armour
Level 1 spell
Protect a target from attacks: increase its
Armour Class to 13 + its Dexterity modifier.
Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Sleep
Level 1 spell
Put creatures into a magical slumber. Select targets up to a combined 24.
18m
ActionLevel 1 spell slot
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Sunlight Sensitivity
While in sunlight, this creature has
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.
Disadvantage on
Attack Rolls and Perception
Checks that rely on sight.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.