Earth Myrmidon
- Hit points · HP
- 127
- Armour class · AC
- 18
- Level
- 11
- Strength
- 18+4
- Dexterity
- 10+0
- Constitution
- 17+3
- Intelligence
- 8-1
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 11
Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Muck to Metal
Harden your slippery body into a substance like steel, increasing your
Armour Class by 2, but reducing your
movement speed by 6m.
Armour Class by 2, but reducing your
movement speed by 6m.
Movement Speed 5
Muck to Metal
Harden your slippery body into a substance like steel, increasing your
Armour Class by 2, but reducing your
movement speed by 6m.
Armour Class by 2, but reducing your
movement speed by 6m.
Movement Speed 5
Sludgy Sling
Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud.
Dexterity saving throw
Action
Possible damage types
Bludgeoning
Burrow
Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes.
12m
Dexterity saving throw
Bonus ActionMovement Speed 6
Possible damage types
Bludgeoning
Stoneskin
Level 4 spell
Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.
18m
Bonus Action
concentration
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Grounded Thunder Strike
Wallop a foe with a fist of stone and thunder, knocking them
Prone.
1.5m
Action
Possible damage types
Bludgeoning
Thunder
Traits 3
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Permanently Armed
Creature can't be disarmed.
Darkness Rules
No game description available.
4 internal effects have no display name.
Initial conditions and difficulty effects 0
3 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.