Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardElemental · Act 3

Earth Myrmidon

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Hit points · HP
127
Armour class · AC
18
Level
11
Difficulty
Strength
18+4
Dexterity
10+0
Constitution
17+3
Intelligence
8-1
Wisdom
10+0
Charisma
10+0

Attacks and skills 11

Fly
Fly to a target position.
18m
Movement Speed
Dash
Cover more distance this turn: double your movement speed.
Action
Disengage
Retreat safely: moving won't provoke Opportunity Attacks.
Action
Hide
Hide from enemies by succeeding Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Action
Muck to Metal
Harden your slippery body into a substance like steel, increasing your Armour Class by 2, but reducing your movement speed by 6m.
Movement Speed 5
Muck to Metal
Harden your slippery body into a substance like steel, increasing your Armour Class by 2, but reducing your movement speed by 6m.
Movement Speed 5
Sludgy Sling
Overwhelm creatures with painfully heavy sludge, miring the area around yourself in thick mud.
Dexterity saving throw
Action
Possible damage typesBludgeoning
Burrow
Let the ground swallow you up, only for you to re-emerge in a terrific burst of earth, damaging nearby foes.
12m Dexterity saving throw
Bonus ActionMovement Speed 6
Possible damage typesBludgeoning
Stoneskin
Level 4 spell
Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage.
18m
Bonus Action concentration
Elemental Warp
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Grounded Thunder Strike
Wallop a foe with a fist of stone and thunder, knocking them Prone.
1.5m
Action
Possible damage typesBludgeoningThunder

Traits 3

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Permanently Armed

Creature can't be disarmed.

Darkness Rules

No game description available.

4 internal effects have no display name.

Initial conditions and difficulty effects 0

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.