Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGold Dwarf · Act 3

Night Blade Kryss

← Back to list
Hit points · HP
28
Armour class · AC
12
Level
3
Difficulty
Strength
11+0
Dexterity
15+2
Constitution
12+1
Intelligence
10+0
Wisdom
11+0
Charisma
14+2

Attacks and skills 3

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Aura of Murder

Nearby hostile creatures become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.