Builder’s Gate

Updated 2026-09-27

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Monster Codex

Rank unconfirmedGold Dwarf · Act 3

Captain Foharell

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Hit points · HP
8
Armour class · AC
10
Level
1
Difficulty
Strength
10+0
Dexterity
10+0
Constitution
10+0
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 7

Enlarge
Grow in size to become stronger.
Action
Maiming Strike
Possibly Maims your target. They can't move.
Action
Weakening Strike
This non-lethal attack possibly inflicts Weak Grip, hindering the target's attacks.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Menacing Attack (Melee)
Possibly Frighten your target. They'll have Disadvantage on Ability Checks and Attack Rolls and be unable to move.
Action
Mind Spike
Drive a psychic spike into the brain of a foe.
18m Wisdom saving throw
ActionLevel 1 spell slot
Possible damage typesPsychic
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Dwarven Resilience

You have Advantage on Saving Throws against Poison, and you have Resistance against Poison damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.