Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedFey · Act 3

Zethino

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Hit points · HP
62
Armour class · AC
12
Level
7
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
11+0
Intelligence
14+2
Wisdom
15+2
Charisma
18+4

Attacks and skills 7

Strengthened Shillelagh
cantrip
Your staff or club becomes magical: it deals [1], and uses your Spellcasting Ability for Attack Rolls.
Bonus Action
Barkskin
Level 2 spell
Protect a creature from attacks: increase its Armour Class up to 16.
1.5m
ActionLevel 2 spell slot concentration
Entangle
Level 1 spell
Create a vine surface, slowing down creatures, possibly Entangling them.
18m
Action concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Spike Growth
Level 2 spell
Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2d4 Piercing damage for every 1.5m it moves.
18m
Action concentration
Fallen Lover
Summon a wood woad bound to your tree to fight alongside you.
9m
Action
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Grasp of the Forest

Weapon attacks can Entangle the target.

Magic Resistance

Has Advantage on Saving Throws against spells and other magical effects.

Darkness Rules

No game description available.

3 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.