Soxx
- Hit points · HP
- 52
- Armour class · AC
- 14
- Level
- 8
- Strength
- 11+0
- Dexterity
- 18+4
- Constitution
- 14+2
- Intelligence
- 11+0
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 13
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Doppelganger
Take the shape of a small or medium creature you've seen.
Bonus Action
Dismiss Shapechanger
Change back to your original form.
Bonus Action
Morphic Ambush
Undergo a shocking transformation to startle your foes. Successfully
Ambushed entities are more susceptible to your attacks.
Wisdom saving throw
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Descend on an
Ambushed creature to eviscerate it with your doppelganger claws.
1.5m
Action
Possible damage types
Bludgeoning
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage types
Bludgeoning
Acid
Cold
Fire
Lightning
Thunder
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Multiattack: Morphic Ambush
Can
Multiattack if the target is
Ambushed.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Shapechanged
This creature has shapechanged into a male human.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.