Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedDoppelganger · Act 3

Soxx

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Hit points · HP
52
Armour class · AC
14
Level
8
Difficulty
Strength
11+0
Dexterity
18+4
Constitution
14+2
Intelligence
11+0
Wisdom
12+1
Charisma
14+2

Attacks and skills 13

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Doppelganger
Take the shape of a small or medium creature you've seen.
Bonus Action
Dismiss Shapechanger
Change back to your original form.
Bonus Action
Morphic Ambush
Undergo a shocking transformation to startle your foes. Successfully Ambushed entities are more susceptible to your attacks.
Wisdom saving throw
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Descend on an Ambushed creature to eviscerate it with your doppelganger claws.
1.5m
Action
Possible damage typesBludgeoning
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Multiattack: Morphic Ambush

Can Multiattack if the target is Ambushed.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Shapechanged

This creature has shapechanged into a male human.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.