Gujj
- Hit points · HP
- 52
- Armour class · AC
- 14
- Level
- 8
- Strength
- 11+0
- Dexterity
- 18+4
- Constitution
- 14+2
- Intelligence
- 11+0
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 8
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Doppelganger
Take the shape of a small or medium creature you've seen.
Bonus Action
Dismiss Shapechanger
Change back to your original form.
Bonus Action
Morphic Ambush
Undergo a shocking transformation to startle your foes. Successfully
Ambushed entities are more susceptible to your attacks.
Wisdom saving throw
Bonus Action
Multiattack
Descend on an
Ambushed creature to eviscerate it with your doppelganger claws.
1.5m
Action
Possible damage types
Bludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage types
Bludgeoning
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Multiattack: Morphic Ambush
Can
Multiattack if the target is
Ambushed.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Shapechanged
This creature has shapechanged into a male human.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.