Kuzz
- Hit points · HP
- 52
- Armour class · AC
- 14
- Level
- 8
- Strength
- 11+0
- Dexterity
- 18+4
- Constitution
- 14+2
- Intelligence
- 11+0
- Wisdom
- 12+1
- Charisma
- 14+2
Attacks and skills 12
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your
movement speed.
movement speed.
Action
Doppelganger
Take the shape of a small or medium creature you've seen.
Bonus Action
Dismiss Shapechanger
Change back to your original form.
Bonus Action
Morphic Ambush
Undergo a shocking transformation to startle your foes. Successfully
Ambushed entities are more susceptible to your attacks.
Wisdom saving throw
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Descend on an
Ambushed creature to eviscerate it with your doppelganger claws.
1.5m
Action
Possible damage types
Bludgeoning
Flourish
Possibly throw your enemy
Off Balance.
Bonus Action
Possible damage types
Bludgeoning
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Prey Upon the Weak
This weapon deals an additional 1d4 Piercing damage against targets with 50% of their
hit points or fewer.
hit points or fewer. Multiattack: Morphic Ambush
Can
Multiattack if the target is
Ambushed.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 2
Disarmed
Affected entity has dropped its weapon to the ground.
Shapechanged
This creature has shapechanged into a male human.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.