Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDoppelganger · Act 3

Kuzz

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Hit points · HP
52
Armour class · AC
14
Level
8
Difficulty
Strength
11+0
Dexterity
18+4
Constitution
14+2
Intelligence
11+0
Wisdom
12+1
Charisma
14+2

Attacks and skills 12

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Doppelganger
Take the shape of a small or medium creature you've seen.
Bonus Action
Dismiss Shapechanger
Change back to your original form.
Bonus Action
Morphic Ambush
Undergo a shocking transformation to startle your foes. Successfully Ambushed entities are more susceptible to your attacks.
Wisdom saving throw
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Multiattack
Descend on an Ambushed creature to eviscerate it with your doppelganger claws.
1.5m
Action
Possible damage typesBludgeoning
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Slam
Hit a target with your bare fists.
1.5m
Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Prey Upon the Weak

This weapon deals an additional 1d4 Piercing damage against targets with 50% of their hit points or fewer.

Multiattack: Morphic Ambush

Can Multiattack if the target is Ambushed.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 2

Disarmed

Affected entity has dropped its weapon to the ground.

Shapechanged

This creature has shapechanged into a male human.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.