Displacer Beast
- Hit points · HP
- 85
- Armour class · AC
- 16
- Level
- 5
- Strength
- 18+4
- Dexterity
- 15+2
- Constitution
- 16+3
- Intelligence
- 6-2
- Wisdom
- 12+1
- Charisma
- 8-1
Attacks and skills 4
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Illusory Copy
Create an illusory displacer beast to
attack nearby enemies.
18m
Action
Tentacle Whip
Lash out with a sleek, spinous tentacle.
3m
Action
Possible damage types
Bludgeoning
Piercing
Displace
Teleport yourself and a target to a nearby location, shredding the target's mind, and leaving behind an
Illusory Copy of yourself.
3m
Bonus Action
Traits 5
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Evasion
Your agility lets you dodge out of the way of certain spells.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
When a spell or effect would deal half damage on a successful Dexterity
Saving Throw, it deals no damage if you succeed, and only half damage if you fail.Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
1 internal effects have no display name.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.