Zevlor
- Hit points · HP
- 36
- Armour class · AC
- 17
- Level
- 4
- Strength
- 16+3
- Dexterity
- 14+2
- Constitution
- 15+2
- Intelligence
- 10+0
- Wisdom
- 11+0
- Charisma
- 17+3
Attacks and skills 11
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Infernal Legacy: Hellish Rebuke
Level 2 spell
React to your next attacker with flames that deal 3d10 Fire damage.
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Lay on Hands: Cure
Imbue your hands with divine power to cure all diseases and poisons affecting a creature.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Searing Smite
Level 1 spell
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Action
concentration
Possible damage types
Fire
Traits 7
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Divine Health
The divine magic flowing within you prevents disease from affecting you.
Defence
You gain a +1 bonus to
Armour Class while wearing armour.
Armour Class while wearing armour.Hellish Resistance
You have resistance to Fire damage, taking only half damage from it.
Tough
Your hit point maximum increases by 2 for every level you have gained.
Darkness Rules
No game description available.
Divine Smite
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
1 conditional effects are not included in the base values.