Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardAsmodeus Tiefling · Act unconfirmed

Zevlor

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Hit points · HP
36
Armour class · AC
17
Level
4
Difficulty
Strength
16+3
Dexterity
14+2
Constitution
15+2
Intelligence
10+0
Wisdom
11+0
Charisma
17+3

Attacks and skills 11

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
9m
Action
Possible damage typesPiercing
Infernal Legacy: Hellish Rebuke
Level 2 spell
React to your next attacker with flames that deal 3d10 Fire damage.
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Lay on Hands: Greater Healing
Imbue your hands with divine power to heal a target.
1.5m
ActionLay on Hands Charge(s) 2
Lay on Hands: Cure
Imbue your hands with divine power to cure all diseases and poisons affecting a creature.
1.5m
ActionLay on Hands Charge(s) 2
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Searing Smite
Level 1 spell
Deal an extra 1d6 Fire damage and set your target on fire: it takes 1d6 Fire damage every turn.
Action concentration
Possible damage typesFire

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Divine Health

The divine magic flowing within you prevents disease from affecting you.

Defence

You gain a +1 bonus to Armour Class while wearing armour.

Hellish Resistance

You have resistance to Fire damage, taking only half damage from it.

Tough

Your hit point maximum increases by 2 for every level you have gained.

Darkness Rules

No game description available.

Divine Smite

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

1 conditional effects are not included in the base values.