Pinta
- Hit points · HP
- 30
- Armour class · AC
- 13
- Level
- 5
- Strength
- 12+1
- Dexterity
- 14+2
- Constitution
- 12+1
- Intelligence
- 12+1
- Wisdom
- 12+1
- Charisma
- 12+1
Attacks and skills 9
Multiattack (Ranged)
Make an additional ranged attack with your equipped weapon.
Hail of Thorns
Level 1 spell
The thorns deal [1] to the target and then explode. The explosion deals an additional 1d10 Piercing damage to the target and surrounding creatures.
18m
Dexterity saving throw
ActionLevel 1 spell slotBonus Action
Possible damage types
Piercing
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Pin Down
Deal regular damage and reduce a target's
movement speed by 3m.
movement speed by 3m.
Action
Wild Shape: Wolf
Take the shape of a wolf.
Bonus ActionWild Shape Charge
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Wild Shape: Rat
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.