Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedLightfoot Halfling · Act 1

Wren

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Hit points · HP
36
Armour class · AC
13
Level
5
Difficulty
Strength
15+2
Dexterity
14+2
Constitution
12+1
Intelligence
12+1
Wisdom
10+0
Charisma
12+1

Attacks and skills 4

Wild Shape: Bear
Assume the shape of a polar bear that can Goad enemies into attacking it. The polar bear has a starting health of 30 that increases every two druid levels.
Bonus ActionWild Shape Charge
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Brave

You have Advantage on Saving Throws against being Frightened.

Halfling Luck

When you roll a 1 on an Attack Roll, Ability Check, or Saving Throw, you can reroll the die and must use the new roll.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 1

Wild Shape: Rat

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.