Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossWood Elf · Act 1

Kagha

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Hit points · HP
65
Armour class · AC
14
Level
5
Difficulty
Strength
16+3
Dexterity
16+3
Constitution
14+2
Intelligence
14+2
Wisdom
16+3
Charisma
14+2

Attacks and skills 11

Wild Shape: Dire Wolf
Assume the shape of a dire wolf that can Incite allies and Distract enemies. The dire wolf has a starting health of 18 that increases every two druid levels.
ActionWild Shape Charge
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Heat Metal
Level 2 spell
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks.
18m Constitution saving throw
ActionLevel 2 spell slot concentration
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Moonbeam
Level 2 spell
Call down a beam of light that damages any creature that enters the beam or starts its turn in the light. You can use an action to move the beam 18m.
18m
ActionLevel 2 spell slot concentration
Flourish
Possibly throw your enemy Off Balance.
Bonus Action
Possible damage typesBludgeoning
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Plant Growth
Level 3 spell
Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered.
18m
ActionLevel 3 spell slot
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Venomous Revenge

Whenever the wearer is healed, their weapon becomes coated in magic and deals an additional 1d6 Poison damage.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

References