Findal
- Hit points · HP
- 22
- Armour class · AC
- 11
- Level
- 1
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 10+0
- Intelligence
- 12+1
- Wisdom
- 16+3
- Charisma
- 12+1
Attacks and skills 4
Poison Spray
cantrip
Project a puff of noxious gas.
3m
Constitution saving throw
Action
Possible damage types
Poison
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Entangle
Level 1 spell
Create a vine surface, slowing down creatures, possibly
Entangling them.
18m
ActionLevel 1 spell slot
concentration
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage types
Thunder
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Brave
You have
Advantage on
Saving Throws against being Frightened.
Advantage on
Saving Throws against being Frightened.Halfling Luck
When you roll a 1 on an
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.
Attack Roll,
Ability Check, or
Saving Throw, you can reroll the die and must use the new roll.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.