Maggran
- Hit points · HP
- 18
- Armour class · AC
- 14
- Level
- —
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 12+1
- Intelligence
- 16+3
- Wisdom
- 10+0
- Charisma
- 15+2
Attacks and skills 6
Blur
Level 2 spell
Attackers have
Disadvantage on
Attack Rolls against you.
Disadvantage on
Attack Rolls against you.
ActionLevel 2 spell slot
concentration
Produce Flame
cantrip
A flame in your hand sheds a light in a 9m radius and deals 1d8 Fire damage when thrown.
Action
Wild Shape: Black Bear
Assume the shape of a polar bear that can
Goad enemies into attacking it. The polar bear has a starting health of 30 that increases every two druid levels.
ActionWild Shape Charge
Concussive Smash
Possibly
Daze your target. They can't take reactions and lose the Dexterity bonus to their
Armour Class.
Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Silence
Level 2 spell
Create a sound-proof sphere. All within are
Silenced and
Immune to Thunder damage.
Immune to Thunder damage.
18m
ActionLevel 2 spell slot
concentration
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.