Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHigh Half-Elf · Act 1

Maggran

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Hit points · HP
18
Armour class · AC
14
Level
—
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
12+1
Intelligence
16+3
Wisdom
10+0
Charisma
15+2

Attacks and skills 6

Blur
Level 2 spell
Attackers have Disadvantage on Attack Rolls against you.
ActionLevel 2 spell slot concentration
Produce Flame
cantrip
A flame in your hand sheds a light in a 9m radius and deals 1d8 Fire damage when thrown.
Action
Wild Shape: Black Bear
Assume the shape of a polar bear that can Goad enemies into attacking it. The polar bear has a starting health of 30 that increases every two druid levels.
ActionWild Shape Charge
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Silence
Level 2 spell
Create a sound-proof sphere. All within are Silenced and Immune to Thunder damage.
18m
ActionLevel 2 spell slot concentration

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.