Inwe
- Hit points · HP
- 22
- Armour class · AC
- 11
- Level
- 3
- Strength
- 11+0
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 10+0
- Wisdom
- 16+3
- Charisma
- 12+1
Attacks and skills 5
Produce Flame
cantrip
A flame in your hand sheds a light in a 9m radius and deals 1d8 Fire damage when thrown.
Action
Wild Shape: Polar Bear
Assume the shape of a polar bear that can
Goad enemies into attacking it. The polar bear has a starting health of 30 that increases every two druid levels.
Bonus ActionWild Shape Charge
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Web
Level 2 spell
Cover an area in thick, flammable webbing that slows creatures within and possibly
Enwebs them.
18m
ActionLevel 2 spell slot
concentration
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.