Aelar
- Hit points · HP
- 22
- Armour class · AC
- 12
- Level
- 3
- Strength
- 10+0
- Dexterity
- 12+1
- Constitution
- 10+0
- Intelligence
- 12+1
- Wisdom
- 16+3
- Charisma
- 14+2
Attacks and skills 9
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Blur
Level 2 spell
Attackers have
Disadvantage on
Attack Rolls against you.
Disadvantage on
Attack Rolls against you.
ActionLevel 2 spell slot
concentration
Wild Shape: Bear
Assume the shape of a polar bear that can
Goad enemies into attacking it. The polar bear has a starting health of 30 that increases every two druid levels.
ActionWild Shape Charge
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Resistance
cantrip
Make a target more resistant to spell effects and conditions: it receives a +[1] bonus to
Saving Throws.
Saving Throws.
1.5m
Action
concentration
Silence
Level 2 spell
Create a sound-proof sphere. All within are
Silenced and
Immune to Thunder damage.
Immune to Thunder damage.
18m
ActionLevel 2 spell slot
concentration
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.