Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedHigh Half-Elf · Act 1

Marcoryl

← Back to list
Hit points · HP
22
Armour class · AC
14
Level
3
Difficulty
Strength
10+0
Dexterity
12+1
Constitution
10+0
Intelligence
12+1
Wisdom
16+3
Charisma
14+2

Attacks and skills 6

Shillelagh
cantrip
Your staff or club becomes magical: it deals [1], and uses your Spellcasting Ability for Attack Rolls.
Bonus Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Cure Wounds
Level 1 spell
Heal a creature you can touch.
1.5m
ActionLevel 1 spell slot
Healing Word
Level 1 spell
Heal a creature you can see.
18m
Bonus ActionLevel 1 spell slot
Lesser Restoration
Level 2 spell
Cure a creature from disease, poison, paralysis or blindness.
1.5m
ActionLevel 2 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Fey Ancestry

You have Advantage on Saving Throws against being Charmed, and magic can't put you to sleep.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.