Remira
- Hit points · HP
- 18
- Armour class · AC
- 13
- Level
- 2
- Strength
- 9-1
- Dexterity
- 14+2
- Constitution
- 12+1
- Intelligence
- 12+1
- Wisdom
- 14+2
- Charisma
- 10+0
Attacks and skills 5
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict
Gaping Wounds, which cause extra damage on attacks.
Action
Traits 0
No confirmed entries
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.