Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

Rank unconfirmedDark Justiciar · Act 2

Justiciar Avenger

← Back to list
Hit points · HP
38
Armour class · AC
16
Level
7
Difficulty
Strength
14+2
Dexterity
10+0
Constitution
12+1
Intelligence
10+0
Wisdom
10+0
Charisma
10+0

Attacks and skills 6

Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Dash
Cover more distance this turn: double your movement speed.
Action
Concussive Smash
Possibly Daze your target. They can't take reactions and lose the Dexterity bonus to their Armour Class.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Throw
Throw a character or item from the world or your inventory.
Action
Possible damage typesBludgeoningAcidColdFireLightningThunder

Traits 7

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Living Shadow

While Lightly or Heavily Obscured, this character has Resistance to all damage except Force, Psychic, or Radiant.

Shar's Sight

The Justiciar can't be Blinded.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.