Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardGithyanki · Act 1

Varsh Ko'kuu

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Hit points · HP
64
Armour class · AC
13
Level
5
Difficulty
Strength
14+2
Dexterity
17+3
Constitution
16+3
Intelligence
16+3
Wisdom
15+2
Charisma
10+0

Attacks and skills 10

Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Piercing Shot
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action
Ray of Frost
cantrip
Reduces the target's movement speed by 3m.
18m
Action
Possible damage typesCold
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Astral Step
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Counterspell
Level 3 spell
Try to stop a spell being cast.
18m
ReactionLevel 3 spell slot
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Shatter
Level 2 spell
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving Throw.
18m Constitution saving throw
ActionLevel 2 spell slot
Possible damage typesThunder
Shocking Grasp
cantrip
The target cannot use reactions. This spell has Advantage on creatures with metal armour.
1.5m
Action
Possible damage typesLightning
Thunderwave
Level 1 spell
Release a wave of thunderous force that pushes away all creatures and objects.
Constitution saving throw
ActionLevel 1 spell slot
Possible damage typesThunder

Traits 4

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Caretaker's Care

Acidic surfaces don't affect you, and you are Resistant to Acid damage.

Githyanki War Magic

After the githyanki casts a spell or cantrip, they can make a weapon attack using a bonus action.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.